Low Cost Decomposition of Direct and Global Illumination in Real Scenes

نویسندگان

  • Elena Garces
  • Fernando Martin
  • Diego Gutierrez
چکیده

Recent advances in the field of computational light transport have made it possible to solve previously unsolvable problems thanks to incorporating new devices and techniques. One of these problems is the decomposition of the illumination into its local and global components in real scenes. Previous work has managed to perform such a decomposition by projecting several light patterns on a target scene and processing its captures. In this work we build on that approach and propose two novel contributions: first, a new interpolation method, which allows the decomposition of the light components from a single capture of the projected scene into the native resolution, without requiring down-sampling; second, we propose an implementation of the algorithm for a mobile platform.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Low–cost Photometric Calibration for Interactive Relighting

Computer augmented reality is a rapidly emerging field allowing users to mix virtual and real worlds. Our interest is to allow relighting and remodelling of real scenes, using a reflectance estimation method. Most previous work focused on the quality of the results without considering the expense in computation and the price of acquisition equipment. In this paper, we present a low–cost photome...

متن کامل

Frequency-Space Decomposition and Acquisition of Light Transport under Spatially Varying Illumination

We show that, under spatially varying illumination, the light transport of diffuse scenes can be decomposed into direct, near-range (subsurface scattering and local inter-reflections) and far-range transports (diffuse inter-reflections). We show that these three component transports are redundant either in the spatial or the frequency domain and can be separated using appropriate illumination p...

متن کامل

Illumination for mixed reality of complex-to-model scenes

Illumination for mixed reality consists of simulating the illumination of 3D scenes composed with real and virtual 3D objects. Current research into illumination methods for mixed reality focuses on im­ proving the quality of the simulated illumination, while assuming that the required input data, the scene geometry and radiance, can be accurately acquired. This thesis provides methods that red...

متن کامل

Real-Time Global Illumination on GPU

We present a system for computing plausible global illumination solution for dynamic environments in real time on programmable graphics processors (GPUs). We designed a progressive global illumination algorithm to simulate multiple bounces of light on the surfaces of synthetic scenes. The entire algorithm runs on ATI’s Radeon 9800 using vertex and fragment shaders, and computes global illuminat...

متن کامل

Learning Based Compression of Surface Light Fields for Real-time Rendering of Global Illumination Scenes -5pt

We present an algorithm for compression and real-time rendering of surface light fields (SLF) encoding the visual appearance of objects in static scenes with high frequency variations. We apply a non-local clustering in order to exploit spatial coherence in the SLF data. To efficiently encode the data in each cluster, we introduce a learning based approach, Clustered Exemplar Orthogonal Bases (...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2015